Here's the three variations of the CCA Flanker I printed and painted from Activision's rebooted Battlezone game.
Because the redux models are higher poly, I could get much more detailed with the painting as there were crevices to put wash into, and angles to highlight. The layout of this vehicle also meant that I could print it all in one piece, which was nice. The underside is a little rough looking from the supports, but nothing I couldn't have fixed with a bit more work.
There are three variations based on the various planets found in the game.
The first is a grey-dust covered moon version. I used grey and dark washes to fill the crevices and holes with dusty looking crud.
The second is a Mars variation, covered in dustings of orange dirt and grime from the ground. For this I used a mixture of red/skin washes with some careful airbrushing.
This last is a Venusian, gunk-coated variation. I went a a bit further and added a rusty/corroded effect to spots on this one to simulate the effects of Venus on the metal and paint-job.
Here are a few more shots of the various flankers:
and here's the individual artices for the flankers with some WIP shots and more details:
I'm Blake and I like to tinker with things and make stuff. When I'm not programming or developing random systems, I'm playing with electronics, doodling bits of art, 3D modelling or sculpting and painting things or nerding out watching sci-fi or horror TV.
From 2001 I worked in the games industry, eventually specialising in tools to aid in the development of video games and their engines. In 2011 I left the industry and teamed up with a few other talented composers to utilise my knowledge to help build the company 'Spitfire Audio'.
I also periodically compose soundtracks for video-games and have worked on titles such as The Stanley Parable and Portal Knights. You've probably also heard my music in random TV commercials at some point.
I use various bits and bobs to craft my shiz.