Here's an original print and paint of a custom robot, UR-82. It was modelled in 3DS Max, printed on my new printer and airbrush-painted. I used the Cricut for some of the stencilling on the back of the body:
The idea was to create a grimey, run-down robot that looked like it had been abandoned for hundreds of years.
I really like that it turned out exactly how it looked in my brainbox before I modelled and painted it. I primed it with a coat of metallic silver paint ,then used a combination of chipping medium and sanding down to add a layer of red that was then worn away. I finished up stenciling off and painting the non-red parts, and the 82 number on the back, and then aging it with a dark wash and then a Humbrol rust wash.
It's sort of based on the Vodiex robots (from the Unrobotic Games logo) but with a bit of free-styling and more character than those robots tend to have, I have a second robot in the works that I'll post soon.
I'm Blake and I like to tinker with things and make stuff. When I'm not programming or developing random systems, I'm playing with electronics, doodling bits of art, 3D modelling or sculpting and painting things or nerding out watching sci-fi or horror TV.
From 2001 I worked in the games industry, eventually specialising in tools to aid in the development of video games and their engines. In 2011 I left the industry and teamed up with a few other talented composers to utilise my knowledge to help build the company 'Spitfire Audio'.
I also periodically compose soundtracks for video-games and have worked on titles such as The Stanley Parable and Portal Knights. You've probably also heard my music in random TV commercials at some point.
I use various bits and bobs to craft my shiz.