videogames 3dmodelling destiny

Destiny - Golgoroth's Cellar

I'm currently working on the pilot mission and needed a bomb for the plot. This is the result:


I pused to play Destiny a lot. Way, way back I create da 3D map of the Abyss/Lamp room from the Crota's End raid. Here's Golgoroth's Cellar from the King's Fall raid with the same treatment. There are already some awesome maps, but I figured an isometric one could give a different sense of space.

As with the last one, this is work in progress after a few hours , but I figured it was complete enough now to be useful. It's recreated by eye as I ran around, so there might be mistakes here and there, but the blocks and things should be pretty accurate.

Here's some work-in-progress shots as it came together and a 3D model you can peruse via Sketchfab:

You can also view a 3D model by clicking the image below:

Updates to this entry

July '20

  • Added a 3D model of the map

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Who I am

I'm Blake and I like to tinker with things and make stuff. When I'm not programming or developing random systems, I'm playing with electronics, doodling bits of art, 3D modelling or sculpting and painting things or nerding out watching sci-fi or horror TV.

From 2001 I worked in the games industry, eventually specialising in tools to aid in the development of video games and their engines. In 2011 I left the industry and teamed up with a few other talented composers to utilise my knowledge to help build the company 'Spitfire Audio'.

I also periodically compose soundtracks for video-games and have worked on titles such as The Stanley Parable and Portal Knights. You've probably also heard my music in random TV commercials at some point.

What I'm using to make games

Nowadays I tend to utilise Unreal Engine 4. I use a mixture of (mostly) C++ (Visual Studio 2019) and Blueprints.

I work with Autodesk's 3D Studio Max to generate the art required, and Adobe Photoshop or Paintshop Pro 6 for texturing. I also dabble with Allegorithmic's Substance Designer/Painter, Quixel Mixer for more realistic texturing work.

Audio-wise, I still use Cool Edit Pro and FL Studio to generate sounds and music respectively.