Here's my 3D illustration of the Abyss, sans-darkness-and-fog, that I posted for the Destiny community a few years back. There are some great maps out there already but I figured creating an isomeric one might give a better sense of the vertical space
I'm Blake and I like to tinker with things and make stuff. When I'm not programming or developing random systems, I'm playing with electronics, doodling bits of art, 3D modelling or sculpting and painting things or nerding out watching sci-fi or horror TV.
From 2001 I worked in the games industry, eventually specialising in tools to aid in the development of video games and their engines. In 2011 I left the industry and teamed up with a few other talented composers to utilise my knowledge to help build the company 'Spitfire Audio'.
I also periodically compose soundtracks for video-games and have worked on titles such as The Stanley Parable and Portal Knights. You've probably also heard my music in random TV commercials at some point.
Nowadays I tend to utilise Unreal Engine 4. I use a mixture of (mostly) C++ (Visual Studio 2019) and Blueprints.
I work with Autodesk's 3D Studio Max to generate the art required, and Adobe Photoshop or Paintshop Pro 6 for texturing. I also dabble with Allegorithmic's Substance Designer/Painter, Quixel Mixer for more realistic texturing work.
Audio-wise, I still use Cool Edit Pro and FL Studio to generate sounds and music respectively.