Previous known as "Paradum Games", I recently renamed my small, indie-games development team to 'Unrobotic'. I'd recreated the lego in high definition previously (see this blog) but have recently been playing around with Unreal Engine and it's raytracing rendered.
Here's a quick project where I took the model, UV'd and painted it a bit in substance and then dropped it into Unreal Engine:
The original version was also metallic, though I could never get it looking great in previous iterations so it had changed to solid white at some point. I really like how it turned out with a more "grimey" feel to it, though.
I'm Blake and I like to tinker with things and make stuff. When I'm not programming or developing random systems, I'm playing with electronics, doodling bits of art, 3D modelling or sculpting and painting things or nerding out watching sci-fi or horror TV.
From 2001 I worked in the games industry, eventually specialising in tools to aid in the development of video games and their engines. In 2011 I left the industry and teamed up with a few other talented composers to utilise my knowledge to help build the company 'Spitfire Audio'.
I also periodically compose soundtracks for video-games and have worked on titles such as The Stanley Parable and Portal Knights. You've probably also heard my music in random TV commercials at some point.
I use various bits and bobs to craft my shiz.