3dmodelling logo unrobotic

Unrobotic Logo 3D model

Previous known as "Paradum Games", I recently renamed my small, indie-games development team to 'Unrobotic'. I'd recreated the lego in high definition previously (see this blog) but have recently been playing around with Unreal Engine and it's raytracing rendered.

Here's a quick project where I took the model, UV'd and painted it a bit in substance and then dropped it into Unreal Engine:

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The original version was also metallic, though I could never get it looking great in previous iterations so it had changed to solid white at some point. I really like how it turned out with a more "grimey" feel to it, though.


You can also view a 3D model by clicking the image below:

Who I am

I'm Blake and I like to tinker with things and make stuff. When I'm not programming or developing random systems, I'm playing with electronics, doodling bits of art, 3D modelling or sculpting and painting things or nerding out watching sci-fi or horror TV.

From 2001 I worked in the games industry, eventually specialising in tools to aid in the development of video games and their engines. In 2011 I left the industry and teamed up with a few other talented composers to utilise my knowledge to help build the company 'Spitfire Audio'.

I also periodically compose soundtracks for video-games and have worked on titles such as The Stanley Parable and Portal Knights. You've probably also heard my music in random TV commercials at some point.

What I'm using to create

I use various bits and bobs to craft my shiz.

  • Phrozen Sonic Mighty 4k & Mini 4k
  • Phrozen Aqua Resin Grey 4k
  • Anycubic Photon LCD resin printer,
  • Vallejo Model Color, Game Air, various sets,
  • Iwata Eclipse HP-CS & Studio Smart Jet Pro Compressor,
  • Random cheapo airbrushes for base coats.

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